Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable…
Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables).
Builds, refactors, and reviews Unity C# runtime and editor code with lifecycle safety, serialization compatibility, and performance…
Install, repair, and verify Unity's official Unity CLI (`unity`) end to end — the binary, the `com.unity.pipeline` Editor package that…
Detect and resolve Unity C# compilation errors using VSCode diagnostics.
ランタイムエラー・NullReference・コンソールログの調査ワークフロー。 Use for: "エラー調査", "NullReference", "デバッグ", "コンソール確認", "ログ確認"
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Unity Editor behaviours that look like code bugs but are not — environment symptoms that send people hunting through a codebase that was…
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta Quest and…
Comprehensive Unity game development guide (2022+) covering ECS vs MonoBehaviour patterns, component architecture, ScriptableObjects, new…
GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers…
Simplifies the development of Unity game modifications for Il2Cpp-based titles using the Il2CppInterop framework.
Use when producing, importing, repairing, auditing, or approving Unity assets for a legendary-game product, especially characters…
Install and connect the Unity MCP server (unity-mcp-cli / IvanMurzak Unity-MCP) to an AI coding agent such as Antigravity, Claude Code…
Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag…
Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag…
Ensures accurate object placement in Unity projects targeting Meta Quest and Horizon OS by using Renderer and Collider bounds when objects…
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other…
パフォーマンス計測ワークフロー。プロファイリング、GC 分析、最適化提案。 Use for: "パフォーマンス", "プロファイル", "FPS", "GC", "最適化", "ボトルネック"
Optimize Unity game performance through profiling, draw call reduction, and resource management.