Integrates uView UI component library into UniApp projects including easycom configuration, pages.json and manifest.json setup, SCSS…
Use for Unity Editor automation through UniCli in projects where `unicli` is available: running `unicli exec`/`unicli eval`, editing files…
Assembly definition advisor for Unity projects.
Manages Unity project assets, dependencies, and packages through automated command-line workflows and reference validation.
ビルドワークフロー。検証 → 設定確認 → ビルド実行 → エラー対応。 Use for: "ビルド", "ビルド実行", "プラットフォーム設定", "ビルドエラー"
Builds, refactors, and reviews Unity C# runtime and editor code with lifecycle safety, serialization compatibility, and performance…
Use when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, and Unity-specific patterns
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Unity Editor behaviours that look like code bugs but are not — environment symptoms that send people hunting through a codebase that was…
Use when a Unity scene, Game view, PlayMode journey, prefab, installer output, GUID, Build Settings entry, or visual capture needs human…
Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and…
Use when producing, importing, repairing, auditing, or approving Unity assets for a legendary-game product, especially characters…
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting…
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects).
Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for…
VContainer dependency injection expert specializing in IoC container configuration, lifecycle management, and Unity-optimized DI patterns.
Comprehensive setup for a Unity ML-Agents 2D top-down food collection environment, including physics configuration, multi-area parallel…
Review an ambiguous dirty git worktree before committing.
REQUIRED ENTRY POINT for ALL Unreal Engine tasks.
Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network…
Open-world and environment specialist - Masters UE5 World Partition, Landscape, procedural foliage, HLOD, and large-scale level streaming…