Use when writing commit messages that clearly communicate changes and tell the story of development.
Complete git workflow patterns including GitHub Flow branching, atomic commits with interactive staging, merge and rebase strategies, and…
Structures git workflow practices. Use when making any code change. Use when committing, branching, resolving conflicts, or when you need…
Standardizes Git branching strategies and naming conventions to ensure clean, manageable repository histories across any development…
Git workflow patterns including branching strategies, commit conventions, merge vs rebase, conflict resolution, and collaborative…
GitHub Actions workflow patterns for React Native iOS simulator and Android emulator cloud builds with downloadable artifacts.
Use when searching for anything on GitHub — repositories, code, issues, PRs, users, topics, trending projects, or any GitHub-hosted content.
GitHub issue triage workflow with contributor profile extraction.
GitHub CLI operations for issues, PRs, milestones, and Projects v2.
GitHub patterns using gh CLI for pull requests, stacked PRs, code review, branching strategies, and repository automation.
Agent skill for pr-manager - invoke with $agent-pr-manager
BLOCKING INTERCEPT: When ANY github.com URL appears in user input, STOP and use this skill.
Core standards for GitHub workflow agents: authentication, repository discovery, dual MD+HTML output, accessibility compliance, safety…
GameMaker MCP workflow skills and command reference
Use when working with context.Context in Go — placement in signatures, propagating cancellation and deadlines, and storing values in…
Use when writing conditionals, loops, or switch statements in Go — including if with initialization, early returns, for loop forms, range…
Idiomatic Go HTTP middleware patterns with context propagation, structured logging via slog, centralized error handling, and panic recovery.
Use when Go interfaces including interface design, duck typing, and composition patterns.
Godot 4.6 game development with C# (.NET 10).
Enforces modular architecture and best practices for Godot 4.x development using component patterns and signal-driven communication.
Use when Codex needs to run Godot CLI, Godot headless, console executable checks, smoke tests, GDScript script tests, or automated…