Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls
Accelerates Godot 4.x development with expert GDScript coding, 2D/3D game systems, and streamlined project workflows.
Comprehensive Godot game development patterns for Godot 4.x.
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#
Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
GOG Galaxy SDK skill for achievements.
Clone, port, or convert features from any GitHub repo into your project.
Implement Groq reference architecture with model routing, streaming
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText…
Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers.
Reference for the Claude API / Anthropic SDK — model ids, pricing, params, streaming, tool use, MCP, agents, caching, token counting…
Use when starting feature work that needs isolation from current workspace or before executing implementation plans - ensures an isolated…
Guide for setup Serena MCP server for semantic code retrieval and editing capabilities
Execute first API calls to Guidewire PolicyCenter, ClaimCenter, and BillingCenter.
Build a production-grade Guidewire Cloud API client that survives the request-side failures — 409 checksum conflicts on PATCH/PUT, 429…
Brutally honest Rails code review from DHH's perspective.
Idiomatic Rust patterns, ownership, error handling, traits, concurrency, and best practices for building safe, performant applications.
Read, write, and query Apple Health data using HealthKit.
Master ES6+ features including async/await, destructuring, spread operators, arrow functions, promises, modules, iterators, generators…
This skill should be used when the user needs to implement hex-based game boards, convert between hex coordinate systems, calculate hex…