Use when generated candidates must become engine-ready files with predictable size, canvas, alpha, anchor, and pivot — "clean these up for…
Interactive game brief creation guiding users through defining their game vision.
Translates approved game design briefs and art direction into risk-matched whitebox prototypes or runnable production builds with…
Builds a video game deal aggregator agent using CheapShark API with x402 payments.
Architects game mechanics, systems, and logic using domain-specific design patterns and terminal-based development tools.
The hub and first pass on any single mechanic: the 5-Component Filter (Clarity, Motivation, Response, Satisfaction, Fit), the plugin-wide…
Architects engaging gameplay experiences through formal design theory, core loop optimization, and balanced game mechanics.
Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all…
Use when working on Unity game development - provides expert validation, asset generation, and performance profiling
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
Game development with Unity, Unreal Engine, and Godot.
Conduct game domain and industry research.
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript.
Create, update, or validate a game's Game Design Document.
Audit and refactor CSS to comply with Game Loopers design system and BEM methodology
Generates and manages industry-standard Game Design Documents (GDD) with a professional planning framework.
Create, update, validate, or analyze a game project's PRD.
Expert knowledge of Unity-based game skill configuration system.
Create comprehensive game test scenarios.
This skill covers game-theoretic methods in structural econometrics and industrial organization.
Translates game concepts into comprehensive, playable game design documents covering core loops, world reactivity, level pacing, and…