Bidirectional synchronization of epics and tasks with GitHub issues, labels, and relationships.
GitHub workflow automation — branching, committing, pushing, pull requests, issues, and code review.
Configure Glean local development with mock search responses, test datasources,
Follow project-wide development conventions including consistent project structure, clear documentation, version control best practices…
Create, manage, and cleanup git worktrees with Claude Code agents across all projects.
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.
Enforces professional Go programming standards including idiomatic error handling, concurrency patterns, and optimized project structures.
Language-specific review guidance for Go code including idiomatic patterns, test conventions, and build commands
Use when creating Go packages, organizing imports, managing dependencies, or deciding how to structure Go code into packages.
Go development intelligence. 12 domains, 10 stacks, 300+ entries.
Modern Go Web application architecture guide.
Use this skill for a fully autonomous Goalz bot via the public Goalz MCP endpoint that plays independently, reports…
Scene composition patterns for Godot 4.6 C# — inherited scenes, PackedScene instantiation, node ownership, scene tree lifecycle
Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.
Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls
Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS…
Use when a Godot/.NET task needs a Layer 4 overlay review or plan for threading, async/await, Task.Run, WorkerThreadPool, threaded…
Generates complete, state-driven player controller systems for Godot Engine in both 2D and 3D environments.
Godot shading language skill for visual shaders, custom rendering, and material effects.
Use this skill when building Solana-enabled games or apps in Godot 4 with the Godot Solana SDK.
Use when a Godot task requires reading, editing, generating, diff-reviewing, or validating `.tscn` scene files directly and the agent must…