Idiomatic Kotlin patterns, best practices, and conventions for building robust, efficient, and maintainable Kotlin applications with…
Diagnose Swift Concurrency issues, refactor callback-based code to async/await, and guide Swift 6 migration when working with tasks…
Builds multiplayer spatial board games using TabletopKit on visionOS.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
This skill should be used when the user asks to review a diff or pull request, write review comments, audit code quality, establish review…
Use for everyday coding tasks that involve writing or modifying source code.
Master the uv package manager for fast Python dependency management, virtual environments, and modern Python project workflows.
Implement animated effects, transitions, and motion in Flutter apps.
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.
Design scale-adaptive game architecture with engine systems and networking.
Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting…
Interactive game brief creation guiding users through defining their game vision.
Translates approved game design briefs and art direction into risk-matched whitebox prototypes or runnable production builds with…
Game export, platform deployment, and live ops — Godot export presets for PC, mobile, web, and headless server; Steam integration via…
game-design-consultant. Use when developing games with game design consultant.
Automates the conversion of narrative scripts into structured game configuration files for roles, stories, and mechanics.
Game development with Unity, Unreal Engine, and Godot.
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime behavior-tree design for hierarchical priorities, fallback branches…
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime GOAP design for goal-driven multi-step action planning, explicit…
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime performance review for spawn/despawn churn, GC spikes, or short-lived…
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime Utility AI design for choosing among several simultaneously valid…