Use when a cross-engine gameplay task needs a Layer 2 shared-runtime action-flow design for direct-call coupling, ad-hoc action queues…
Use when a cross-engine gameplay task needs a Layer 1 foundation for reusable condition semantics — preconditions, guard clauses…
Use when a cross-engine gameplay task needs a Layer 1 foundation for entity identity, stale references, payload safety, or…
Use when a cross-engine gameplay task needs a Layer 1 foundation for cost, spend, reservation, refund, or commit-and-rollback semantics…
Use when a cross-engine gameplay task needs a Layer 1 foundation for change callbacks, invalidation signals, observer updates, or…
Use when a cross-engine gameplay task needs a Layer 1 foundation for timer logic, update cadence, cooldown clocks, pause rules, or…
Juice, feedback layering, screen shake/particles/sound timing, the perception-action cycle, and 'why does this feel bad?' diagnostics.
Create, update, or validate a game's Game Design Document.
Game design assistant for exploring mechanics, authoring new games, and refining existing ones.
Per-frame performance and GC-pressure optimization for JS/TS game code.
Generates and manages industry-standard Game Design Documents (GDD) with a professional planning framework.
Run browser-game playtests and frontend QA.
Expert knowledge of Unity-based game skill configuration system.
Help users create .randsum.json specs for custom TTRPG dice mechanics.
Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and…
Use when a user wants to optimize specific games (FPS, latency, frame pacing, screen tearing) on Windows — per-game NVCP profiles…
Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must…
Game Center integration - achievements, leaderboards, matchmaking, multiplayer.
GameMaker Studio skill for GML scripting and 2D game patterns.
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics.
Guide beginners through exploring, comparing, refining, and validating gameplay ideas for digital games, tabletop games, and paper…