Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support.
Debug and resolve common Gamma API errors.
Optimize Gamma API performance and reduce latency.
Understand and manage Gamma API rate limits effectively.
Reference architecture for enterprise Gamma integrations.
Upgrade Gamma SDK versions and migrate between API versions.
Handle Gamma webhooks and events for real-time updates.
Expert skill for garbage collector design and implementation including various collection algorithms
Expert skill for Gazebo Classic and Ignition/Gazebo Sim world creation and plugin development.
GDB debugging assistant for AI agents - analyze core dumps, debug live processes, investigate crashes and deadlocks with source code…
GDExtension C++ to C# interop via C-ABI — managed/native boundary, extension_api.json, ObservableGodot tier architecture
Initialize game test framework for Unity, Unreal, or Godot.
Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable…
Search Godot Engine and GDScript documentation using Deepwiki and Context7.
Validate GDScript changes by refreshing Godot cache and checking diagnostics.
Move, rename, or delete GDScript files with their .uid files for Godot projects.
Format and lint GDScript files using gdscript-formatter.
Run gdUnit4 tests for Godot projects and report results (read-only).
Validate GDScript changes by refreshing Godot cache and checking diagnostics.
Generate one or more images through Codex CLI's built-in imagegen skill
Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.