Expert skill for garbage collector design and implementation including various collection algorithms
Expert skill for Gazebo Classic and Ignition/Gazebo Sim world creation and plugin development.
GDB debugging assistant for AI agents - analyze core dumps, debug live processes, investigate crashes and deadlocks with source code…
GDExtension C++ to C# interop via C-ABI — managed/native boundary, extension_api.json, ObservableGodot tier architecture
Initialize game test framework for Unity, Unreal, or Godot.
Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable…
Search Godot Engine and GDScript documentation using Deepwiki and Context7.
Validate GDScript changes by refreshing Godot cache and checking diagnostics.
Move, rename, or delete GDScript files with their .uid files for Godot projects.
Format and lint GDScript files using gdscript-formatter.
Run gdUnit4 tests for Godot projects and report results (read-only).
Validate GDScript changes by refreshing Godot cache and checking diagnostics.
Generate one or more images through Codex CLI's built-in imagegen skill
Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.
Generate API contracts and OpenAPI specifications from code or design
Create comprehensive API documentation with examples, authentication
Generate client SDKs in multiple languages from OpenAPI specifications.
Generates git commit messages automatically by analyzing your staged changes using AI.
Generates conventional commit messages using AI.
Generate gRPC service definitions, stubs, and implementations from Protocol
Generate complete REST API implementations from OpenAPI specifications