Comprehensive Go web development persona enforcing zero global state, explicit error handling, input validation, testability, and…
Goal-Oriented Action Planning skill for world state and action costs.
Scene composition patterns for Godot 4.6 C# — inherited scenes, PackedScene instantiation, node ownership, scene tree lifecycle
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Godot 4.x game development agent. Use this skill when working on Godot projects — writing GDScript or C#, designing scenes and node…
Use for architecture, refactors, or new gameplay systems in this Godot 4.6 survivor project.
Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions
Regenerate Godot caches (class_name registry and .uid files).
Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation.
This skill should be used when working on Godot Engine projects.
Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for…
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
Optimizes Godot engine games using natural language to automate resolution adaptation, memory management, and rendering performance.
Godot shading language skill for visual shaders, custom rendering, and material effects.
Dispatch parallel subagents for independent Godot tasks — use when a plan has tasks with no shared files or sequential dependency.
Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
Master Go 1.21+ with modern patterns, advanced concurrency, performance optimization, and production-ready microservices.
Compose Multiplatform and Jetpack Compose patterns for KMP projects — state management, navigation, theming, performance, and…
Apple FoundationModels framework for on-device LLM — text generation, guided generation with @Generable, tool calling, and snapshot…
Kotlin Coroutines and Flow patterns for Android and KMP — structured concurrency, Flow operators, StateFlow, error handling, and testing.
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and…