Colyseus multiplayer patterns for Starwards - @gameField decorators, state sync, JSON Pointer commands, room architecture, and avoiding…
This skill should be used when the GM needs to handle combat situations, including starting combat, rolling initiative, resolving attack…
Commission a project to the Programme SDLC bundle.
Creates clean conventional git commits using standard git and pushes changes to the remote repository.
CC 1.0.0 commit generator. Trigger: commit/save. Stages relevant files, infers type(scope): desc, never --no-verify.
Commit staged/unstaged changes and push to the remote branch in one step
Creates clean, conventional git commits using standard git.
Use when you're about to commit (especially with a mixed diff) to stage changes, split into atomic commits, and write Conventional Commit…
Enforces conventional commits, conventional comments, and engineering ownership.
A comprehensive skill for Rust development that combines error handling, testing, and logging patterns.
Use when building reusable node components — composition patterns, component communication, and interface design
Enhances Claude with the stoic, internal narrative persona of 'Composure' from the acclaimed RPG Disco Elysium.
Interactive installer for Everything Claude Code — guides users through selecting and installing skills and rules to user-level or…
Universal environment variable loader for AI agent environments.
Identifies blind spots, risks, and alternatives in technical proposals through structured, non-adversarial feedback.
Wire a PostHog endpoint into a client app or SDK.
Contribute a session learning back to the upstream tonone repo.
Reduce controller bloat using Form Requests for auth/validation, small Actions/Services with DTOs, and resource/single-action controllers
Feature implementation orchestrator. ALWAYS use this skill for ANY code change — implement, build, add feature, create, fix bug, or any…
Author, validate, and debug GitHub Copilot CLI extensions that add tools, commands, hooks, or session-event behavior.
Reference tables for Copilot Studio YAML authoring: triggers, actions, variables, entities, Power Fx functions, templates.