Use when a cross-engine gameplay task needs a Layer 1 foundation for cost, spend, reservation, refund, or commit-and-rollback semantics…
Use when a cross-engine gameplay task needs a Layer 1 foundation for change callbacks, invalidation signals, observer updates, or…
Use when a cross-engine gameplay task needs a Layer 1 foundation for timer logic, update cadence, cooldown clocks, pause rules, or…
Juice, feedback layering, screen shake/particles/sound timing, the perception-action cycle, and 'why does this feel bad?' diagnostics.
Create, update, or validate a game's Game Design Document.
Use when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes
Game design assistant for exploring mechanics, authoring new games, and refining existing ones.
Per-frame performance and GC-pressure optimization for JS/TS game code.
Expert knowledge of Unity-based game skill configuration system.
Help users create .randsum.json specs for custom TTRPG dice mechanics.
Use when a user wants to optimize specific games (FPS, latency, frame pacing, screen tearing) on Windows — per-game NVCP profiles…
Game Center integration - achievements, leaderboards, matchmaking, multiplayer.
GameMaker Studio skill for GML scripting and 2D game patterns.
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics.
Guide beginners through exploring, comparing, refining, and validating gameplay ideas for digital games, tabletop games, and paper…
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support.
Debug and resolve common Gamma API errors.
Optimize Gamma API performance and reduce latency.
Understand and manage Gamma API rate limits effectively.
Reference architecture for enterprise Gamma integrations.
Upgrade Gamma SDK versions and migrate between API versions.