Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable…
Assembly definition advisor for Unity projects.
Manages Unity project assets, dependencies, and packages through automated command-line workflows and reference validation.
Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import…
ビルドワークフロー。検証 → 設定確認 → ビルド実行 → エラー対応。 Use for: "ビルド", "ビルド実行", "プラットフォーム設定", "ビルドエラー"
Implement, fix, and refactor Unity C# code with unity-cli write tools.
Explore Unity C# code without modifying files.
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Bootstrap the unity-cli toolchain for Unity Editor automation.
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls.
Use when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, and Unity-specific patterns
Programmatic control of the Unity Editor from the terminal via the `ucp` CLI.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management.
Start Unity C# development workflow with architecture, implementation, review, and testing phases
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors.
Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline…
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta Quest and…
Comprehensive Unity game development guide (2022+) covering ECS vs MonoBehaviour patterns, component architecture, ScriptableObjects, new…
Simplifies the development of Unity game modifications for Il2Cpp-based titles using the Il2CppInterop framework.
Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting…