Manage Uniswap V4 liquidity positions using Nethereum (.NET/C#).
Swap tokens on Uniswap V2/V3/V4 using Nethereum (.NET/C#).
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable…
Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables).
Builds, refactors, and reviews Unity C# runtime and editor code with lifecycle safety, serialization compatibility, and performance…
Browse Unity Technologies' official UnityCsReference C# source as a read-only local cache.
Install, repair, and verify Unity's official Unity CLI (`unity`) end to end — the binary, the `com.unity.pipeline` Editor package that…
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls.
Detect and resolve Unity C# compilation errors using VSCode diagnostics.
Comprehensive guide for Unity development.
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
Expert in reading and editing Unity YAML files (.unity, .prefab, .asset, ScriptableObject)
Unity Editor behaviours that look like code bugs but are not — environment symptoms that send people hunting through a codebase that was…
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors.
Unity game development expertise covering Unity 2D/3D, C# programming, game mechanics, multiplayer networking, and performance optimization.
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox).
Simplifies the development of Unity game modifications for Il2Cpp-based titles using the Il2CppInterop framework.
Use when producing, importing, repairing, auditing, or approving Unity assets for a legendary-game product, especially characters…
Install and connect the Unity MCP server (unity-mcp-cli / IvanMurzak Unity-MCP) to an AI coding agent such as Antigravity, Claude Code…
Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag…
Analyzes Unity development queries and routes them to specialized skills for debugging, building, and scene management.